

Winners’ Stories
George Walker
"Knowing you’ve got some backing goes a long way"
"Knowing you’ve got some backing goes a long way"
Breaking into the games industry is rarely simple, but for many aspiring audio professionals, it can feel almost impossible. The field is small, saturated with talent, and increasingly competitive. For one career‑changer, the IG50 became the point where years of unseen effort finally met opportunity. George Walker had spent more than a decade working full‑time in other fields, where carving out time to upskill, build a portfolio, and network wasn’t easy. “Audio is a very small, very populated field filled with talent,” he explains. “With the tough state of the industry, the bar is higher than ever.” Without release credits or a traditional graduate pathway, even getting to the interview stage felt out of reach. That’s why they applied to the IG50. “I was hoping for some way to distinguish myself in a sea of talented applicants,” they say. “IG50 was a way that I could know people would take a look at my work, assess it for what it was, and give me a little bit of backing that I could bring with me into an interview.” Winning the IG50 didn’t just offer validation, it opened doors. George was introduced to Fail Forward Games, an indie studio developing the 3D JRPG Sea Beyond. That introduction led to their first paid audio contracts. “It’s still early, but any experience, projects or credits are invaluable to be able to speak about with other game dev professionals or prospective clients.” As for what has changed the most for George from winning IG50? “I think it’s helped with my confidence,” he reflects. Imposter syndrome is a familiar companion for many creatives, and audio is no exception. Sitting down with assessors, receiving positive feedback, and knowing that industry professionals believed in their work changed something fundamental. “Knowing you’ve got some backing goes a long way.” For anyone considering applying to the IG50, George would tell you: “There’s no reason not to do it. It only costs you the time it takes to ensure your portfolio is the best it can be, and for you to complete your application telling the world why you deserve some recognition. “Can’t hurt, right?”
Breaking into the games industry is rarely simple, but for many aspiring audio professionals, it can feel almost impossible. The field is small, saturated with talent, and increasingly competitive. For one career‑changer, the IG50 became the point where years of unseen effort finally met opportunity. George Walker had spent more than a decade working full‑time in other fields, where carving out time to upskill, build a portfolio, and network wasn’t easy. “Audio is a very small, very populated field filled with talent,” he explains. “With the tough state of the industry, the bar is higher than ever.” Without release credits or a traditional graduate pathway, even getting to the interview stage felt out of reach. That’s why they applied to the IG50. “I was hoping for some way to distinguish myself in a sea of talented applicants,” they say. “IG50 was a way that I could know people would take a look at my work, assess it for what it was, and give me a little bit of backing that I could bring with me into an interview.” Winning the IG50 didn’t just offer validation, it opened doors. George was introduced to Fail Forward Games, an indie studio developing the 3D JRPG Sea Beyond. That introduction led to their first paid audio contracts. “It’s still early, but any experience, projects or credits are invaluable to be able to speak about with other game dev professionals or prospective clients.” As for what has changed the most for George from winning IG50? “I think it’s helped with my confidence,” he reflects. Imposter syndrome is a familiar companion for many creatives, and audio is no exception. Sitting down with assessors, receiving positive feedback, and knowing that industry professionals believed in their work changed something fundamental. “Knowing you’ve got some backing goes a long way.” For anyone considering applying to the IG50, George would tell you: “There’s no reason not to do it. It only costs you the time it takes to ensure your portfolio is the best it can be, and for you to complete your application telling the world why you deserve some recognition. “Can’t hurt, right?”
Applications for this year's IG50 are now open. If you're from a working-class or low-income background and you're trying to break into the games industry, this is the award that was built for you. Apply now.











